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The Lumenary
Sendero del AsombroOpcional · nunca se calificaParte de Integers

Inverses and structure

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1

La pregunta

Every integer can be added to another integer to get 00. So why can almost no integer be multiplied by another integer to get 11?

Prueba el experimento antes de seguir leyendo. No hay una forma equivocada de explorar.

2

Experimento

La búsqueda de pareja

Para cada número entero a, busca una pareja b que te devuelva a la identidad.

Buscando b tal que 4 + b = 0

−12
−11
−10
−9
−8
−7
−6
−5
−4
−3
−2
−1
0
1
2
3
4
5
6
7
8
9
10
11
12

Encontrado: b = −4.

3

Pistas, si las quieres

    4

    Qué está pasando

    Qué está pasando

    Addition and multiplication of integers look alike: each combines two integers into a third, each is associative, and each has a "do nothing" number — 00 for addition, 11 for multiplication. Mathematicians call such a number an identity.

    The difference is inverses. For addition, every integer aa has a partner −a-a with a+(−a)=0a + (-a) = 0. For multiplication, a partner bb with ab=1ab = 1 exists only for a=1a = 1 and a=−1a = -1: if ∣a∣≥2|a| \geq 2 and b≠0b \neq 0, then ∣ab∣≥2|ab| \geq 2.

    Mathematicians give names to these patterns:

    • A set with an associative operation and an identity is a monoid. The integers under multiplication form a monoid.
    • A monoid in which every element has an inverse is a group. The integers under addition form a group; under multiplication they do not.
    • The integers with both operations, linked by distributivity, form a ring.

    When we move to the rational numbers, every non-zero number gains a multiplicative inverse (23⋅32=1\tfrac{2}{3} \cdot \tfrac{3}{2} = 1), and the non-zero rationals form a group under multiplication. Zero never has a multiplicative inverse, in any ring with 0≠10 \neq 1: 0⋅b=00 \cdot b = 0 for every bb.

    These definitions are precise enough for a computer to check. In Lean:

    Group'Lean 4Verificado formalmente
    /-- A **group**: a monoid in which every element `a` has an inverse `inv a` with
    `mul (inv a) a = one`. Together with the monoid laws this one-sided law already implies
    `mul a (inv a) = one` (proved below as `Group'.mul_inv_cancel`); Mathlib's `Group` uses the
    same axiom, `inv_mul_cancel`. -/
    structure Group' (G : Type u) extends Monoid' G where
      inv : G → G
      inv_mul_cancel : ∀ a : G, mul (inv a) a = one
    Axiomas utilizados: Ningún axiomaformal/Lumenary/Category.leanPruébalo en el editor web de Lean
    intAddLean 4Verificado formalmente
    /-- The integers under addition form a group: the operation is `+`, the identity is `0`,
    and the inverse of `a` is `-a`. (We still call the operation `mul`; Mathlib instead has a
    separate `AddGroup` with additive notation.) -/
    def intAdd : Group' Int where
      mul a b := a + b
      one := 0
      inv a := -a
      mul_assoc := Int.add_assoc
      one_mul := Int.zero_add
      mul_one := Int.add_zero
      inv_mul_cancel := Int.add_left_neg
    Axiomas utilizados: propextformal/Lumenary/Category.leanPruébalo en el editor web de Lean
    int_mul_not_groupLean 4Demostrado aquí a partir de hechos básicosVerificado formalmente
    /-- …but the integers under multiplication are **not** a group: not every integer has a
    multiplicative inverse. Indeed `2 · b = 1` has no integer solution
    (`Lumenary.Integers.no_int_half`). -/
    theorem int_mul_not_group : ¬ ∀ a : Int, ∃ b, a * b = 1 := by
      intro h
      obtain ⟨b, hb⟩ := h 2        -- `hb : 2 * b = 1`
      exact Lumenary.Integers.no_int_half ⟨b, hb⟩
    Axiomas utilizados: propextformal/Lumenary/Category.leanPruébalo en el editor web de Lean

    The same few words — identity, inverse, associativity — describe symmetries of shapes, shuffles of cards, rotations in space and clock arithmetic. That is the power of an algebraic structure: understand it once, and you understand every example.

    Verificado formalmente · 6 LeanProbado computacionalmenteRedactado con IA · pendiente de revisión humana
    5

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